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1. jita 4-4 - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: you can remove them from the overview and the bracket profile That doesnt stop them from being rendered on grid. Even if they arent on your overview and brackets are off, the server and your computer still has to process it.
- by Ai Mei - at 2014.10.05 15:48:00
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2. NPC Carriers and Dreads - in Player Features and Ideas Discussion [original thread]
Lugia3 wrote: There are already npc carriers in level 5 missions. Not the same as having them spawn in complexes or anomolies or right on top of you while you are belt ratting, which i gather is the focus of this idea.
- by Ai Mei - at 2014.08.19 16:42:00
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3. NPC Carriers and Dreads - in Player Features and Ideas Discussion [original thread]
Loot tables would be the hardest to balance but I would love the increased risk. More risk equals more fun sometimes.
- by Ai Mei - at 2014.08.18 17:27:00
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4. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
Originally by: SATAN So after at least a month of having this thread up CCP has yet to make any serious answers to anything we posted, and I'm betting NO ONE in CCP even knows these threads exist. GG CCP Rick rolled yet again by the spin...
- by Ai Mei - at 2011.09.05 03:54:00
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5. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Listen, Greyscale. The problem with making changes is going to be is this. Too many problems are so entrenched that nothing is ever going to change. Removing high sec ice - WORST IDEA EVER!! Take a note from hulkageddon, in the 9 days that hulka...
- by Ai Mei - at 2011.08.25 06:55:00
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6. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Jack Tronic Edited by: Jack Tronic on 16/08/2011 05:04:38 LOL, nerf ice mining -> fuel spikes -> suddenly wspace is expensive -> suddenly 3billion tengu hulls to cover pos expenses -> WIN I LIKE THIS NERF!!!...
- by Ai Mei - at 2011.08.16 05:34:00
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7. So you want to limit us huh? 50, really? - in Player Features and Ideas Discussion [original thread]
dear roboidiot, Those fittings are stored server side rather than on your computer, freeing up much space and cpu on your end. PS if you have 131 fittings you are doing it wrong
- by Ai Mei - at 2011.04.11 00:59:00
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8. EvE, the ôsandbox,ö and just what is gaming ôfun?" - in Player Features and Ideas Discussion [original thread]
Neo, did you just pay 15 bucks to troll the forums when we all know you are playing carebears in space STO?
- by Ai Mei - at 2011.03.14 22:25:00
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9. Station overhaul lets bring back life to the stations! - in Player Features and Ideas Discussion [original thread]
Stations need moar quafe girl. But I agree the station as is are boring and do not represent each race. I do miss the holographic quafe girl in gallente stations.
- by Ai Mei - at 2010.04.08 17:38:00
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10. Grocery list before Tyrannis - in Player Features and Ideas Discussion [original thread]
While I do support a lot of this, especially #4, point #5 could cause a lot more problems, but also could keep things interesting as the defenders would have to guess which system is going to be the target one. I think the major problem is, with ...
- by Ai Mei - at 2010.02.21 07:52:00
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11. Eye Candy revisited, art team away! - in Player Features and Ideas Discussion [original thread]
The problem with the proposed method is that 1/x where X is the amount of AU from the star would be those that are < 1 au would be exponentially brighter. A cut off for total luminosity would have to be set too as 1 being the highest. Althoug...
- by Ai Mei - at 2010.01.13 21:16:00
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